![]() ![]() What is the current state of the Early Access version? AchivementsAdding complex progression will help us to bring lots of crazy gory achivements. More progressionNew unlockables and new point system - art of kill points! Use them to unlock new things in Sandbox. New ArenasNew places that will present different game situations. If things won't be so well, we'll have to do it in more narrative way on more simple arenas. We have great ideas for story locations and already doing preproduction. ![]() Story ModeWe are working out two solutions right now, it really depends on how well the game will be shipped. New enemy models to get top-notch optimisation and new gory possibilies. Shield Guy - Protector of shooters, can make a wall if many come together. You can turn AI on/off and become your own HK-movie action hero! New enemy types, models and AI Cultist - New enemy type to make fights in close quarters more violent and agressive. “During further months we will add the following locations, activities and things: SandboxPlace where you can spawn and have fun with every object or person in game. How is the full version planned to differ from the Early Access version? Stay tuned and join our communities for more info: Discord” “On launch Hard Bullet was quite a simple game, but today we have one of the most complex physics-based action shooter setups in VR and such systems need a lot of effort to manage.Īfter we finish all the things that affect gameplay, gunplay, performance and AI, we'll be ready to move further to Story/Progressive mode. We are a small devoted team and need all the support we can get!”Īpproximately how long will this game be in Early Access? “As the Alpha and Beta showed us - community helps to form a better experience. ![]()
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